Player Walkthrough

How to Play Herja

Use this guide to learn the controls, classes, skill points, items, gear, buildings, messages, friends, clans, dungeons, and multiplayer systems in Herja.

Herja Viking fantasy key art
Quick Start Controls Classes Skill Points Items Gear Enemies Dungeons Buildings Friends and Messages Clans

First Steps

Quick Start

1. Choose a Class

Pick Viking, Mage, Druid, or Shield Maiden. Your class controls your starting combat style, class gear, and personal skill tree.

2. Move and Fight

Walk the world, tap enemies, attack them, collect drops, and use potions when your health gets low.

3. Level Up

Enemies, dungeons, Rune Tonics, and rewards give XP. Each level gives 1 skill point for your own class tree.

4. Build and Socialize

Gather resources for buildings, add friends, send messages, join clans, and enter dungeons once you meet the level requirement.

Controls

Keyboard and Menu Shortcuts

MoveWASD or arrow keys
InteractTap/click nearby targets, or use E/Space near dungeon entrances and usable objects
InventoryI opens items, gear, crafting, and equipment
Skill TreeK opens class skills and available skill points
SocialO opens friends, messages, clans, wars, and battles
BuildUse the building menu to place campfires, longhouses, shrines, and other structures

Characters

Classes

Viking character sprite sheet

Viking

Melee fighter with axes, swords, rage skills, strong health, and close-range damage.

Shield Maiden archer sprite sheet

Shield Maiden

Archer class using bows, precision shots, arrow volleys, mobility, and ranged survivability.

Druid character sprite sheet

Druid

Nature caster with healing, roots, poison spores, stag magic, and druid spears or staffs.

Mage character sprite sheet

Mage

Ranged spellcaster focused on fireballs, frost, lightning, robes, wands, and fire staffs.

Progression

Skill Points and Skill Trees

How Skill Points Work

You earn exactly 1 skill point for every level gained. Open the skill tree with K, choose a skill from your class tree, and unlock it if you meet the level and prerequisite requirements.

Skill Types

Passive skills improve stats permanently while unlocked. Active skills and special moves can be used from the skill tree and have cooldowns.

VikingRaider's Strength, Iron Hide, Axe Cleave, War Cry, Berserker Charge, Odin's Wrath
MageArcane Focus, Fireball, Frost Nova, Chain Lightning, Meteor Strike, Blizzard
DruidNature's Blessing, Root Snare, Healing Bloom, Poison Spores, Moonwell, Avatar of the Wild
Shield MaidenBow Discipline, Eagle Eye, Quick Shot, Pinning Arrow, Arrow Volley, Storm of Arrows

Inventory

Items and What They Do

Herja item sprite sheet with resources, drops, potions, and tonics
Item pictures used for common drops, resources, consumables, and pickup loot.
HerbCrafting material used for potions, farmsteads, and healing-related recipes.
Small GemMagic crafting material used for rune structures and special recipes.
Bone CharmTrinket gear. Gives small attack and defense bonuses.
Iron OreBuilding and crafting material for stronger structures.
WoodCore building material for campfires, longhouses, towers, docks, and farms.
MushroomAlchemy material used for potions and farmstead recipes.
Gold CoinCurrency reward from enemies, dungeons, battles, and trade income.
Rusty AxeStarter Viking weapon with common axe stats.
StoneBuilding material used in campfires, rune stones, and shrines.
FurCrafting material used for armor and longhouse construction.
Rune DustMagic material for rune stones, shrines, and magical rewards.
Crystal VialAlchemy material used for potion crafting and magical drops.
Health PotionRestores 35 health when used.
Greater Health PotionRestores 75 health when used.
MeadRestores 20 health when used.
Rune TonicGrants 45 XP when used.
Iron ArmguardCommon armor usable by any class. Adds defense.
Runed BroochRare trinket usable by any class. Adds attack and defense.

Equipment

Weapons, Armor, and Class Gear

Herja gear sprite sheet with class weapons and armor
Gear pictures for common, rare, and legendary weapons and armor.

Viking Gear

Axes, swords, and Viking armor increase melee damage and defense.

Shield Maiden Gear

Bows, dungeon spears, and archer armor support ranged damage and survival.

Druid Gear

Nature staffs, greenwood spears, and druid armor improve magic, healing, and defense.

Mage Gear

Wands, fire staffs, and mage robes improve spell damage and magical defense.

Combat

Enemies

Wild Wisp enemyWild WispEarly magic enemy with basic loot.
Forest Imp enemyForest ImpDrops herbs, wood, mushrooms, fur, stone, and vials.
Stone Boar enemyStone BoarTougher low-level enemy with stronger rewards.
Draugr Warrior enemyDraugr WarriorHigher-level undead fighter.
Rune Golem enemyRune GolemMagic-heavy enemy with rune materials.
Frost Troll enemyFrost TrollHard enemy for stronger players.

Dungeons

Dungeon Entrances and Boss Loot

Entering a Dungeon

Dungeon entrances spawn rarely on the world map and are larger than normal buildings. Walk near one and interact with it. Dungeons start at level 10 and unlock in tiers every 10 levels.

Level Requirements

If a dungeon says Level 20 Required, your character must be at least level 20. If you are too low, the game shows the required level message.

Inside the Dungeon

Dungeons load a separate smaller map with boundaries, harder enemies, better XP, better gold, better drops, and a boss near the end or center.

Boss Rewards

Boss loot is individual. Eligible players get their own reward roll, including gold, XP, useful items, and a chance at rare or legendary class-matching weapons.

Building

Buildings and Uses

Herja building sprite sheet with campfire, longhouse, watchtower, rune stone, alchemy hut, palisade, dock, farmstead, and shrine
Building pictures used for player-made structures.
CampfireCosts Wood and Stone. Rest near it to recover 25 HP.
LonghouseCosts Wood, Iron Ore, and Fur. Sets your respawn point and fully restores HP.
WatchtowerCosts Wood and Iron Ore. Scouts nearby enemies and marks them briefly.
Rune StoneCosts Stone, Rune Dust, and Small Gem. Channels runes for bonus XP.
Alchemy HutCosts Wood, Mushroom, and Crystal Vial. Brews a Health Potion with Herb and Mushroom.
PalisadeCosts Wood and Iron Ore. Drives back nearby enemies and damages them.
DockCosts Wood and Iron Ore. Collects trade income.
FarmsteadCosts Wood, Herb, and Mushroom. Harvests herbs, mushrooms, and wood.
ShrineCosts Stone, Bone Charm, and Rune Dust. Gives healing and XP blessings.

Social

Friends, Invites, Messages, and Notifications

Friends

Open the social menu with O to manage friends. Friend systems are used for invites, player organization, and future group features.

Messages

The social menu includes messaging and notifications so players can coordinate while exploring, building, fighting, and preparing for clan activity.

Notifications

Watch the HUD and social screens for clear messages about invites, clan activity, errors, dungeon requirements, rewards, and battle updates.

Multiplayer Presence

Nearby players can appear in the world. Herja is being expanded toward MMO-style social play with friends, clans, and group rewards.

Clans

Clans, Perks, Wars, and Battles

Create ClanCosts 10,000 gold. The creator becomes leader and chooses one starting perk.
Clan SizeA clan can hold up to 100 members.
PerksXP Boost, Gold Boost, Hit Bonus, Defense Bonus, or Boss Hunter. Perks apply only while you are in the clan.
RolesLeader, Officer, and Member control clan management permissions.
WarsLeaders can challenge other clans. Wars can be pending, accepted, active, completed, or cancelled.
Scheduled BattlesClan leaders can schedule clan-vs-clan battles. Participating players earn individual rewards.

Tips

Good Early Game Route

Fight low-level enemies, collect every item drop, craft potions, build a campfire, spend skill points as you level, save gold for clan creation, and start dungeons at level 10.